DatawyrmINDEPENDENT GAMES RESEARCH

FOR INDEPENDENT STUDIOS & PUBLISHERS

See where
your game fits.

Research into comparable games, player reception, and the relationships shaping the games industry.

A clearer view of the landscape.

Start with a decision you need to make. Build a comparison you can defend. Keep the evidence—and its limits—in view.

Read an example research note

RESEARCH WITH A QUESTION IN MIND

The Game Landscape Report

A scoped research engagement for teams deciding how to position a game, understand its reception, or explore a market.

01 / COMPARABLES

Choose the right reference points

Build a defensible comparison set around design, platform, release context, and the question your team needs answered.

02 / RECEPTION

Understand the response

Examine critic and player assessments, recurring review themes, and available progression evidence.

03 / INDUSTRY NETWORKS

Find the relevant connections

Explore studios, publishers, genres, and release histories to place a title or portfolio in context.

A clear question. A sourced comparison. A useful deliverable.
Scope can include an annotated game shortlist, a written report, an interactive view, and a discussion of findings. Methods and limitations travel with the results.

Discuss your brief
01 / EXPLORE

The research collection

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Hover or focus a point for its title. Zoom for more labels; drag to pan. Ctrl/⌘ + scroll to zoom. Keyboard: + / −, arrows, Home to fit.

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READING THE CONNECTIONS

A map for asking
better questions.

Start with a game

Select a point, then follow a connected title. Change the connection to see a different neighborhood.

Keep the evidence in view

Research links compare the records in this collection. Similar scores suggest a comparison, not shared audiences or causation.

02 / THE RESEARCH

What happens
after release?

A working study of trophies, critic reviews, and player reviews around a game’s first anniversary. The collection is still being checked and completed.

—title folders
—CSV records
—with all three CSV types
+1 yearintended observation window
WORK IN PROGRESS

Collection coverage is not research completeness. Capture dates, platform matches, DLC boundaries, and review sampling need validation before one-year comparisons.

Read the methodology

NEXT CHAPTER / THE INDUSTRY AS A NETWORK

From individual games
to an interconnected history.

01

Follow the makers

Trace publishers and studios across games, platforms, and eras.

02

Trace the lineage

Separate sequels, remakes, ports, and spin-offs. Give every connection a source.

03

Watch genres evolve

Explore how game design changes through time, with regional releases kept distinct.

Explore 717 SNES and 296 Nintendo 64 North American retail entries, with publisher, developer and genre connections. Completion times and review scores carry their own source, date, and coverage notes.

Clark Petri

BEHIND DATAWYRM

Clark Petri, PhD

Computational social scientist, educator, and gamer. I study complex systems and networks. Datawyrm is where that curiosity meets the games industry.

More about Clark

An independent project.
Built around evidence.
Driven by curiosity.

LET’S START WITH YOUR QUESTION

What are you trying to understand?

Tell me about your game or portfolio, the decision ahead, and your timeline. We can shape a research brief around it.

research@datawyrm.com